Old School RuneScape | The Feud Quest Guide

The Feud is a distinctive intermediate quest in Old School RuneScape that emphasizes deception, thieving, and player choice rather than combat-heavy encounters. Set in the desert city of Pollnivneach, the quest places you in the middle of a long-running conflict between two rival gangs whose criminal activities have turned the town into a chaotic, unwelcoming place. While the quest is not mechanically difficult to get OSRS gold, it is memorable for its humor, narrative twists, and the way it introduces players to stealth-oriented gameplay in a social environment.


This guide provides a complete, step-by-step walkthrough of The Feud, covering requirements, preparation, progression, and rewards, all explained clearly.


Quest Overview


The Feud is classified as an intermediate quest, though its difficulty is more about understanding instructions and managing Thieving mechanics than surviving dangerous combat. The quest takes place entirely in Pollnivneach, a desert town south of Shantay Pass, and revolves around dismantling two rival criminal factions that control the city.


Unlike many quests that involve fighting monsters or bosses, The Feud focuses on infiltration, manipulation, and social engineering. If you enjoy quests that rely on dialogue, planning, and clever problem-solving, this one is a standout.


Requirements and Preparation


Before starting The Feud, you must meet several requirements to ensure smooth progression.


You must have completed The Golem, Icthlarin’s Little Helper, and Gertrude’s Cat. These quests establish your familiarity with the desert region and its lore, and they are mandatory prerequisites.


You also need 30 Thieving. This skill requirement is essential, as pickpocketing and stealth play a central role throughout the quest.


In terms of items, no strict list is enforced, but preparation will make the quest much more comfortable. Wearing desert clothing is strongly recommended to reduce damage from desert heat. Carrying a few waterskins is also advised, especially if you do not have access to teleport methods for quick exits. A small amount of coins may be useful, and while a lockpick is required during the quest, you can obtain one as part of the storyline if you do not already own it.


Combat gear is not necessary, as all hostile encounters can be avoided or are very low risk.


Starting the Quest


To begin The Feud, travel to Pollnivneach, which can be reached by passing through Shantay Pass after paying the toll. Once inside the town, locate Ali Morrisane, who can usually be found wandering around the central area.


Speak with Ali Morrisane, and he will complain about the lawless state of Pollnivneach. He explains that two rival gangs are terrorizing the town, scaring away honest traders and making life miserable for residents. After some dialogue, he asks for your help in resolving the situation. Agree to assist him, and the quest will officially begin.


Understanding the Gang Conflict


Pollnivneach is divided between two competing factions: the Menaphite Thugs and the Bandits.


The Menaphite Thugs typically occupy the eastern part of town and wear distinctive Menaphos-style clothing. They consider themselves more organized and disciplined, though they are just as corrupt as their rivals.


The Bandits, on the other hand, operate mainly in the western part of town. They are rougher, more openly aggressive, and far less subtle in their criminal activities.


Both gangs engage in pickpocketing, intimidation, and extortion. Each believes the other is responsible for Pollnivneach’s decline, and neither trusts outsiders. Your task is to exploit this rivalry and bring the feud to an end.


Gathering Information Around Town


After accepting the quest, begin speaking to various townspeople and gang members. Talk to Menaphite Thugs, Bandits, and ordinary citizens to get a sense of the situation.


Through these conversations, you will learn that the gangs are deeply entrenched and that neither side is willing to back down. You will also hear rumors about a mysterious figure named Ali the Operator, who seems to have insider knowledge about both factions.


Eventually, you will be directed to Ali the Operator, who can be found lurking around Pollnivneach. Speak to him to continue the quest.


Meeting Ali the Operator


Ali the Operator is a shadowy character who claims to understand the inner workings of both gangs. When you speak to him, he explains that brute force will not solve Pollnivneach’s problems. Instead, the feud must be ended through deception and manipulation.


Ali the Operator proposes a plan that involves infiltrating the gangs, sabotaging their operations, and turning them against each other. To do this, you will need access to locked areas and the ability to steal key items, which introduces the need for a lockpick.


If you do not already have a lockpick, Ali the Operator will guide you on how to obtain one, ensuring you can continue without prior preparation.


Infiltrating the Gangs


With a lockpick in hand, you can begin infiltrating the hideouts and restricted areas used by both gangs. At this stage, the quest gives you a degree of freedom in how you approach the problem.


You will be asked to perform tasks such as stealing valuables, gathering evidence, and delivering misleading information. Most of these actions involve pickpocketing gang members or sneaking into buildings.


Your 30 Thieving level is sufficient for these tasks, but failures can happen. If you are caught pickpocketing, the gang members may attack you or force you out of the area temporarily. This is not dangerous, but it can be inconvenient, so patience is important.


Thieving and Stealth Tips


To make this section easier, keep several tips in mind.


First, avoid spamming pickpocket attempts. Wait a moment between attempts to reduce the chance of being caught. Second, keep some food in your inventory in case you take damage. Third, if you are expelled from a hideout, simply wait a short time and return.


None of these failures are permanent, and the quest is forgiving as long as you remain calm and methodical.


Playing Both Sides


As you progress, Ali the Operator reveals that the ultimate goal is not to help one gang defeat the other, but to remove both from power entirely. To achieve this, you will carry out actions that cause each gang to believe the other has betrayed them.


This phase of the quest is heavily dialogue-driven. You will be instructed to plant evidence, spread rumors, and deliver specific messages. It is important to pay attention to quest text to ensure you speak to the correct NPCs and present the right items at the right time.


Your actions gradually escalate tensions, pushing both factions toward open conflict.


The Climax of the Feud


Eventually, the manipulation reaches its peak. Both gangs are drawn into a confrontation, each convinced that the other has crossed an unforgivable line.


You do not need to fight in this encounter. Instead, your role is to witness the fallout of your actions. The gangs effectively destroy each other’s influence, leaving Pollnivneach free from their control.


This resolution reinforces one of the quest’s central themes: intelligence and deception can be more powerful than brute force.


Completing the Quest


After the conflict has been resolved, return to Ali Morrisane and report what has happened. He will express his gratitude and relief, noting that trade and daily life in Pollnivneach can finally return to normal.


After the final conversation, the quest will be marked as complete.


Quest Rewards


Completing The Feud grants several useful rewards. You receive one quest point, which contributes toward major quest milestones. You also earn 15,000 Thieving experience, making this quest especially valuable for players training Thieving in the early to mid levels.


In addition, you receive a combat experience lamp that can be used on Attack, Strength, Defence, Hitpoints, or Ranged. Finally, completing the quest expands Ali Morrisane’s shop, unlocking additional items and functionality that can be useful later in the game.


Why The Feud Is Worth Doing


Although The Feud is not required for high-level PvM or endgame content, it is still a worthwhile quest. It provides a solid Thieving experience boost, adds depth to the desert storyline, and showcases Old School RuneScape’s strength in narrative-driven quests.


The quest also serves as a gentle introduction to stealth-based gameplay, preparing players for later content that involves similar mechanics.


Final Thoughts


The Feud is a compact but cleverly written quest that stands out for its humor, atmosphere, and reliance on player choice rather than combat. By focusing on manipulation, infiltration, and careful planning, it offers a refreshing change of pace from monster-slaying adventures.


With proper preparation and attention to buy OSRS gold, The Feud can be completed smoothly and enjoyably. Whether you are progressing toward quest point milestones, training Thieving, or simply exploring RuneScape’s rich world-building, this quest is well worth your time and remains one of the more memorable experiences in Old School RuneScape’s desert region.

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