Ashes of Creation Mounts Guide
Mounts are one of the most important systems in Ashes of Creation. The world of Verra is intentionally massive, dangerous, and built around regional travel rather than instant teleportation. Because of that design philosophy, mounts are not just cosmetic collectibles. They are core progression tools tied directly into exploration, commerce, PvP, gathering, and Ashes of Creation Gold.
Unlike many MMORPGs where mounts are mostly visual upgrades, Ashes of Creation treats them as functional gameplay systems with stats, abilities, breeding mechanics, and specialized roles. Some mounts excel on land, others dominate water travel, while the rarest mounts in the game can glide or even achieve true flight. The game also ties mounts heavily into the Animal Husbandry artisan profession, meaning dedicated breeders and tamers may become extremely valuable members of the economy.
This guide covers everything currently known about mounts in Ashes of Creation, including mount types, tiers, acquisition methods, mounted combat, breeding, caravan utility, and rare flying mounts.
Why Mounts Matter in Ashes of Creation
Travel in Verra is designed to feel meaningful. The developers have repeatedly emphasized that the world should feel large and dangerous instead of becoming trivialized by excessive fast travel systems. Community discussions frequently point out that travel time will be a major part of gameplay progression.
That design choice makes mounts incredibly valuable for:
Faster travel between nodes
Resource transportation
Escaping PvP threats
Caravan defense
Open-world exploration
Underwater movement
Siege warfare
Economic trade routes
Some mounts will even possess unique utility abilities, resistances, or combat mechanics rather than serving as simple speed boosts.
The Different Mount Tiers
Ashes of Creation currently plans to divide mounts into several major categories and tiers.
Tier 1 – Land Mounts
Tier 1 mounts are standard ground mounts. These are the first mounts most players will acquire early in the game through starter quests or beginner vendors.
Examples include:
Horses
Wolves
Lizards
Exotic regional beasts
These mounts primarily improve overland movement speed and may have different stat profiles depending on breeding and training.
Some land mounts are expected to focus on:
Speed
Durability
Carry weight
Combat utility
Terrain mobility
According to player discussions during Alpha phases, some higher-quality bred mounts already exceed starter mount speeds significantly.
Tier A – Aquatic Mounts
Aquatic mounts specialize in water travel.
These mounts move faster in oceans, rivers, and lakes while usually performing worse on land. Some may also provide underwater utility like extended breathing capabilities.
Aquatic mounts are expected to become especially important for:
Fishing professions
Naval exploration
Coastal trade
Ocean PvP
Island travel
Examples mentioned by the community include creatures like the Shol Skipper and Tidesnapper.
Because Verra contains major ocean regions and naval systems, aquatic mounts may become essential for players heavily invested in maritime gameplay.
Tier 2 – Gliding and Jumping Mounts
Tier 2 mounts are more advanced traversal mounts capable of gliding, floating, or enhanced jumping mechanics.
These are not true flying mounts. Instead, they specialize in vertical movement and terrain traversal.
Examples include:
Hippogryphs
Gryphons
Floating geode creatures
Jump-enhanced beasts
Gliding mounts allow players to:
Reach difficult terrain
Cross cliffs and valleys
Explore hidden locations
Traverse mountains more efficiently
The developers have suggested some world locations may specifically reward skilled gliding usage.
These mounts will likely become highly desirable for explorers and gatherers who want access to rare resources or hidden zones.
Tier 3 – Royal Flying Mounts
True flying mounts are among the rarest and most prestigious assets in Ashes of Creation.
Unlike many MMORPGs, Ashes intentionally restricts widespread flight because the developers believe unrestricted flying can damage world interaction and open-world PvP. Reddit discussions often praise this limitation compared to games where flying trivialized exploration.
Flying mounts are generally reserved for:
Metropolis mayors
Castle-owning guild leaders
Extremely rare world boss rewards
These mounts are usually dragons or other legendary creatures with powerful combat capabilities.
Some important details include:
Flying mounts are temporary in many cases
Rare eggs may hatch into limited-lifespan flying mounts
Political power often determines access
Flying mounts can participate in mounted combat
This system ensures flying remains prestigious and strategically important instead of becoming standard transportation.
How to Obtain Mounts
There are several planned acquisition methods for mounts in Ashes of Creation.
Starter Mounts
Most players will obtain their first mount through early quests.
These starter mounts provide basic mobility and help players navigate the early regions of Verra more efficiently.
Animal Husbandry
Animal Husbandry is expected to become the primary long-term mount progression system.
This artisan profession allows players to:
Tame creatures
Breed animals
Train mounts
Improve stats
Create rare variants
Produce caravan beasts
Rather than instantly acquiring finished mounts, players may need to:
Hunt or tame a creature
Raise or breed it
Train it into a usable mount
This creates a deep economic system where skilled breeders can sell valuable mounts to other players.
Some community discussions even speculate that specialized breeding lines may produce unique stat combinations or rare appearances.
World Boss Drops
Rare bosses may drop mount eggs or legendary creatures.
These rewards are expected to be extremely uncommon and highly contested.
Obtaining one of these mounts may require:
Large raids
PvP conflict
Guild coordination
Political alliances
The rarity of these drops helps preserve their prestige.
Cosmetic Mount Skins
Ashes of Creation also includes cosmetic mount skins.
Importantly, the developers distinguish between mount skins and actual mount functionality. Community discussions repeatedly clarify that cosmetic appearances do not replace the underlying mount statistics.
This means:
A cosmetic skin does not automatically grant mount power
The actual bred or trained mount determines performance
Cosmetic customization remains mostly visual
That distinction helps preserve gameplay progression.
Mounted Combat
Mounted combat is another major system planned for Ashes of Creation.
Players will not use normal class skills while mounted. Instead, mounts themselves possess abilities and combat mechanics.
Possible mount combat features include:
Charge attacks
Speed boosts
Defensive skills
Area attacks
Fire breath on dragons
Flyby assaults
Mounts can also be targeted and killed during combat.
This prevents mounts from functioning as permanent invulnerability tools during PvP encounters.
Mount Stats and Specialization
One of the most exciting aspects of the mount system is stat differentiation.
Mounts are expected to vary in:
Health
Armor
Speed
Resistance
Combat effectiveness
Mobility
Carrying capacity
This creates meaningful decisions for players.
For example:
A fast scout mount may sacrifice durability
A caravan beast may prioritize carrying weight
A combat mount may have better survivability
Aquatic mounts dominate underwater movement
The system appears designed to encourage specialization instead of universal “best mount” metas.
Caravan Mounts and Beasts of Burden
Mounts also connect directly to the caravan system.
Caravans are central to Ashes of Creation’s economy and regional trade mechanics.
Certain creatures bred through Animal Husbandry may become:
Cargo animals
Beasts of burden
Caravan pullers
Defensive support creatures
Community discussions from Alpha testing mention that some breeding outcomes can produce beasts of burden instead of standard mounts.
These animals may possess:
Better carrying capacity
Improved caravan durability
Slower movement
Trade-oriented bonuses
This reinforces the importance of breeding and specialization.
Multi-Person Mounts
Ashes of Creation also plans to include group mounts.
These mounts allow multiple players to ride together and may even provide unique passenger abilities.
Potential examples include:
War elephants
Large beasts
Siege-oriented creatures
These mounts could become extremely valuable during:
Guild events
Open-world PvP
Node wars
Caravan defense
Mount Lifespans
Some legendary mounts may not last forever.
The developers have discussed systems where rare flying creatures age or expire over time.
This mechanic helps maintain rarity while preventing permanent domination by a small group of players.
It also keeps the mount economy active long term.
Crowd Control and Mount Vulnerability
Crowd control affects mounts differently depending on the ability used.
Possible effects include:
Dismounting riders
Slowing mount movement
Disabling mount abilities
Affecting the mount separately from the player
This creates tactical depth during PvP encounters.
Players cannot simply rely on mounts to escape every dangerous situation.
The Importance of Animal Husbandry
Animal Husbandry may ultimately become one of the most profitable professions in the game.
Because mounts influence travel, PvP, caravans, and exploration, demand for strong mounts should remain extremely high throughout the game’s lifespan.
Community excitement around breeding systems remains strong because players hope to create:
Faster mounts
Specialized combat creatures
Unique appearances
Rare stat combinations
If the system functions as intended, mount breeders could become major economic powers within servers.
Final Thoughts
Mounts in Ashes of Creation are far more than cosmetic transportation tools. They are deeply integrated into the game’s exploration systems, economy, political structure, combat design, and artisan professions.
Whether you want to buy Ashes of Creation Gold, a master beast breeder, a caravan merchant, or simply an explorer traversing Verra’s enormous world, mounts will likely shape your entire gameplay experience.
For many players, the mount system alone may become one of the defining features that separates Ashes of Creation from traditional MMORPGs.
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